commit 52f572c004c1fe1ea5ff26a9bafc6739a7c2b314 Author: Jeremy Janella Date: Fri Apr 4 22:14:34 2025 -0400 created and drawing character, 3 platforms, thrust plume, enemy turret, enemy bullet diff --git a/game.asm b/game.asm new file mode 100644 index 0000000..007d1eb --- /dev/null +++ b/game.asm @@ -0,0 +1,288 @@ +# 1010412215 janellaj +##################################################################### +# +# CSCB58 Winter 2025 Assembly Final Project +# University of Toronto, Scarborough +# +# Student: Name, Student Number, UTorID, official email +# # Bitmap Display Configuration: +# - Unit width in pixels: 8 (update this as needed) +# - Unit height in pixels: 8 (update this as needed) +# - Display width in pixels: 1024 (update this as needed) +# - Display height in pixels: 512 (update this as needed) +# - Base Address for Display: 0x10008000 ($gp) +# +# Which milestoneshave been reached in this submission? +# (See the assignment handout for descriptions of the milestones) +# - Milestone 1/2/3/4 (choose the one the applies) +# +# Which approved features have been implemented for milestone 3? +# (See the assignment handout for the list of additional features) +# 1. (fill in the feature, if any) +# 2. (fill in the feature, if any) +# 3. (fill in the feature, if any) +# ... (add more if necessary) +# # Link to video demonstration for final submission: +# - (insert YouTube / MyMedia / other URL here). Make sure we can view it! +# # Are you OK with us sharing the video with people outside course staff? # - yes / no / yes, and please share this project github link as well! +# # Any additional information that the TA needs to know: +# - (write here, if any) +# +##################################################################### + + + + + + + + +.data + + + + + +.eqv BASE_ADDRESS 0x10008000 +.text + +.global main +main: + li $t0, BASE_ADDRESS # $t0 stores the base address for display + li $a0, BASE_ADDRESS + + jal ss + + jal dship + addi $a0, $a0, 1024 + jal dplm + addi $a0, $a0, -1024 + + addi $a0, $a0, 40 + jal dsp + + addi $a0, $a0, 64 + jal dmp + + addi $a0, $a0, 80 + jal dlp + + addi $a0, $zero, BASE_ADDRESS + addi $a0, $a0, 8192 + jal dtur + + addi $a0, $a0, 80 + jal dbul + + + li $v0, 10 # terminate the program gracefully + syscall + + + +ss: # Set the screen + li $t9, 0x0 # t9 holds the background color + li $t0, 0 +ssl: add $t1, $t0, $a0 + sw ,$t9, ($t1) + addi $t0, $t0, 4 + beq $t0, 32768, ss0 + j ssl +ss0: jr $ra + + + + +dsp: # Draw small platform. Topleft address is stored in $a0. $a0 is not modified + li $t8, 0xa4b0c8 # t8 stores blue-grey + li $t9, 0x7e848f # t9 stores grey + + sw $t9, 0($a0) # Layer 1 + sw $t8, 4($a0) + sw $t8, 8($a0) + sw $t8, 12($a0) + sw $t8, 16($a0) + sw $t8, 20($a0) + sw $t8, 24($a0) + sw $t8, 28($a0) + sw $t8, 32($a0) + sw $t9, 36($a0) + sw $t9, 516($a0) # Layer 2 + sw $t9, 520($a0) + sw $t8, 524($a0) + sw $t8, 528($a0) + sw $t8, 532($a0) + sw $t8, 536($a0) + sw $t9, 540($a0) + sw $t9, 544($a0) + sw $t9, 1036($a0) # Layer 3 + sw $t9, 1040($a0) + sw $t9, 1044($a0) + sw $t9, 1048($a0) + + jr $ra + +dmp: # Draw medium platform. Topleft address is stored in $a0. $a0 is not modified + li $t8, 0xa4b0c8 # t8 stores blue-grey + li $t9, 0x7e848f # t9 stores grey + + sw $t9, 0($a0) # Layer 1 + sw $t8, 4($a0) + sw $t8, 8($a0) + sw $t8, 12($a0) + sw $t8, 16($a0) + sw $t8, 20($a0) + sw $t8, 24($a0) + sw $t8, 28($a0) + sw $t8, 32($a0) + sw $t8, 36($a0) + sw $t8, 40($a0) + sw $t8, 44($a0) + sw $t8, 48($a0) + sw $t8, 52($a0) + sw $t8, 56($a0) + sw $t9, 60($a0) + sw $t9, 516($a0) # Layer 2 + sw $t9, 520($a0) + sw $t9, 524($a0) + sw $t9, 528($a0) + sw $t9, 532($a0) + sw $t9, 536($a0) + sw $t9, 540($a0) + sw $t8, 544($a0) + sw $t8, 548($a0) + sw $t8, 552($a0) + sw $t8, 556($a0) + sw $t8, 560($a0) + sw $t8, 564($a0) + sw $t8, 568($a0) + sw $t9, 572($a0) + sw $t9, 1056($a0) # Layer 3 + sw $t9, 1060($a0) + sw $t9, 1064($a0) + sw $t9, 1068($a0) + sw $t9, 1072($a0) + sw $t9, 1076($a0) + sw $t9, 1080($a0) + + jr $ra + + +dlp: # Display large platform. Topleft address is stored in $a0. $a0 is not modified + li $t8, 0xa4b0c8 # t8 stores blue-grey + li $t9, 0x7e848f # t9 stores grey + + sw $t9, 0($a0) # Draw the left three levels + sw $t8, 4($a0) + sw $t8, 8($a0) + sw $t9, 516($a0) + sw $t8, 520($a0) + sw $t9, 1032($a0) + + la $t0, ($a0) + addi $t0, $t0, 12 + li $t1 0 +dlp0: sw $t8 0($t0) # Draw 61 more horizontal levels + sw $t8 512($t0) + sw $t8 1024($t0) + sw $t9 1536($t0) + beq $t1, 61, dlp1 + addi $t1, $t1, 1 + addi $t0, $t0, 4 + j dlp0 +dlp1: jr $ra + + + +dship: # Draw ship. Topleft address is stored in $a0. $a0 is not modified + li $t7, 0x828282 # t7 stores dark grey + li $t8, 0xa4a4a4 # t8 stores light grey + li $t9, 0xdf9213 # t9 stores gold-bronze + + sw $t8, 8($a0) # Layer 1 + sw $t8, 12($a0) + sw $t8, 516($a0) # Layer 2 + sw $t8, 520($a0) + sw $t8, 524($a0) + sw $t8, 528($a0) + sw $t8, 1032($a0) # Layer 3 + sw $t8, 1036($a0) + sw $t9, 1540($a0) # Layer 4 + sw $t9, 1544($a0) + sw $t9, 1548($a0) + sw $t9, 1552($a0) + sw $t7, 2048($a0) # Layer 5 + sw $t9, 2052($a0) + sw $t9, 2056($a0) + sw $t9, 2060($a0) + sw $t9, 2064($a0) + sw $t7, 2068($a0) + sw $t7, 2560($a0) # Layer 6 + sw $t7, 2580($a0) + + jr $ra + +dplm: # Draw the ships thrust plume. Topleft is address of ships drawn address. $a0 is not modified + li $t7 0xfd2f2e # t7 stores red + li $t8 0xff8800 # t8 stores orange + li $t9 0xffe100 # t9 stores yellow + + sw $t7, 2564($a0) # Layer 1 + sw $t8, 2568($a0) + sw $t8, 2572($a0) + sw $t7, 2576($a0) + sw $t7, 3076($a0) # Layer 2 + sw $t8, 3080($a0) + sw $t8, 3084($a0) + sw $t7, 3088($a0) + sw $t9, 3592($a0) # Layer 3 + sw $t9, 3596($a0) + sw $t9, 4104($a0) # Layer 4 + sw $t9, 4108($a0) + + jr $ra + +dtur: # Draw a turret. Topleft address is stored in $a0. $a0 is not modified + li $t8, 0x828282 # t8 stores dark grey + li $t9, 0xa4a4a4 # t9 stores light grey + + sw $t8, 20($a0) # Layer 1 + sw $t8, 24($a0) + sw $t8, 28($a0) + sw $t8, 512($a0) # Layer 2 + sw $t8, 516($a0) + sw $t8, 520($a0) + sw $t8, 524($a0) + sw $t8, 528($a0) + sw $t9, 532($a0) + sw $t9, 536($a0) + sw $t9, 540($a0) + sw $t8, 544($a0) + sw $t8, 1036($a0) # Layer 3 + sw $t9, 1040($a0) + sw $t9, 1044($a0) + sw $t9, 1048($a0) + sw $t9, 1052($a0) + sw $t9, 1056($a0) + sw $t8, 1060($a0) + + jr $ra + +dbul: # Draw a bullet. Topleft address is stored in $a0. $a0 is not modified + li $t8 0xfd2f2e # t8 stores red + li $t9 0xffe100 # t9 stores yellow + + sw $t8, 0($a0) + sw $t9, 4($a0) + sw $t9, 8($a0) + + jr $ra + + + + + + + + + diff --git a/graphics.pxo b/graphics.pxo new file mode 100644 index 0000000..4e67702 Binary files /dev/null and b/graphics.pxo differ