reduced ship pixel size to improve performance

This commit is contained in:
2025-04-05 14:11:55 -04:00
parent 38d47f4b4a
commit acea55b89e
2 changed files with 23 additions and 11 deletions
+23 -11
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@@ -39,10 +39,10 @@
.data
# Store the offsets from the ship position. First 8 are pod, second 8 are service module, last 4 are legs. 20 pixels total
S: .word 8 12 516 520 524 528 1032 1036 1540 1544 1548 1552 2052 2056 2060 2064 2048 2068 2560 2580
# Store the offsets from the ship position. First 2 are pod, second 4 are service module, last 2 are legs. 8 pixels total
S: .word 4 8 516 520 1028 1032 1536 1548
# Store the screen behind the ship
BH: .word 0:20
BH: .word 0:8
sw $t8, 8($a0) # Layer 1
sw $t8, 12($a0)
@@ -73,6 +73,7 @@ sw $t8, 8($a0) # Layer 1
.global main
main:
li $s0, BASE_ADDRESS # $s0 stores the base address for display
jal cBH
jal lev0
li $s2, 0 # initial x velocity is 0
@@ -90,8 +91,8 @@ main1:
main2:
jal mship
# Sleep, 5Hz
li $a0, 200
# Sleep, 50ms, 20Hz
li $a0, 50
li $v0, 32
syscall
@@ -154,13 +155,24 @@ lev0: # Prepare level 0
addi $a0, $s0, 30220 # Draw medium platform
jal dmp
addi $s1, $s0, 27160 # s1 stores the players position. 27984 is spawn
addi $s1, $s0, 28184 # s1 stores the players position. 27984 is spawn
jal dship
lw $t0, 0($sp)
addi $sp, $sp, 4 # Return to main from the stack
jr $t0
cBH: # Clean bheind ship buffer
la $t0, BH # &B[i]
li $t1, 0 # Counter
sw 0x0, 0($t0) # B[i] = black
addi $t1, $t1, 1
addi $t0, $t0, 4
beq $t1, 8, cBH1
cBH1: jr $ra
ss: # Set the screen
li $t9, 0x0 # t9 holds the background color
@@ -288,19 +300,19 @@ dship1: lw $t1, 0($t0) # t1 = S[i]
sw $t8, 0($t2) # write the pixel
addi $t0, $t0, 4
addi $t3, $t3, 1
bne $t3, 8, dship1
bne $t3, 2, dship1
dship2: lw $t1, 0($t0) # t1 = S[i]
add $t2, $s1, $t1 # t2 = &write_to
sw $t9, 0($t2) # write the pixel
addi $t0, $t0, 4
addi $t3, $t3, 1
bne $t3, 16, dship2
bne $t3, 6, dship2
dship3: lw $t1, 0($t0) # t1 = S[i]
add $t2, $s1, $t1 # t2 = &write_to
sw $t7, 0($t2) # write the pixel
addi $t0, $t0, 4
addi $t3, $t3, 1
bne $t3, 20, dship3
bne $t3, 8, dship3
jr $ra
@@ -447,7 +459,7 @@ mship1: lw $t1, 0($t0) # t1 = S[i]
addi $t0, $t0, 4
addi $t4, $t4, 4
addi $t3, $t3, 1
bne $t3, 20, mship1
bne $t3, 8, mship1
# Calculate the new position
sll $t0, $s2, 2
@@ -471,7 +483,7 @@ mship2: lw $t1, 0($t0) # t1 = S[i]
addi $t0, $t0, 4
addi $t4, $t4, 4
addi $t3, $t3, 1
bne $t3,20, mship2
bne $t3,8, mship2
# 3. draw the ship in the new position
jal dship
BIN
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